I am a Senior 2D Game Artist with more than 10 years of experience creating assets for casual and mobile games.
My work focuses on props, hidden-object assets, UI elements and detailed game objects designed for production pipelines. I have worked on many well-known published titles with millions of players for studios such as Big Fish Games and Playrix.
I work mainly in Photoshop and deliver clean, well-organized PSD files along with game-ready PNG assets.
I enjoy collaborating with indie developers and studios to create polished visuals that fit the style and gameplay of their projects.